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	<title>Eamonn Faherty &#187; late night hacking</title>
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	<link>http://blog.eamonnfaherty.co.uk</link>
	<description>technology enthusiast, public speaker and technical director</description>
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		<title>Log into Pligg using Twitter OAuth</title>
		<link>http://blog.eamonnfaherty.co.uk/2009/08/08/log-into-pligg-using-twitter-oauth/</link>
		<comments>http://blog.eamonnfaherty.co.uk/2009/08/08/log-into-pligg-using-twitter-oauth/#comments</comments>
		<pubDate>Sat, 08 Aug 2009 19:46:56 +0000</pubDate>
		<dc:creator>eamonn</dc:creator>
				<category><![CDATA[development]]></category>
		<category><![CDATA[late night hacking]]></category>
		<category><![CDATA[oauth]]></category>
		<category><![CDATA[pligg]]></category>
		<category><![CDATA[social networking]]></category>
		<category><![CDATA[twitter]]></category>

		<guid isPermaLink="false">http://blog.eamonnfaherty.co.uk/?p=119</guid>
		<description><![CDATA[I am doing it! I am releasing my Pligg mod to get Twitter login working. I have stuck to the smarty way where possible (excluding errors :p). It is my first hack so bear with me. There are instructions included in the attached zip file but I would really suggest you read the following: OAuth [...]


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			<content:encoded><![CDATA[<p>I am doing it! I am releasing my Pligg mod to get Twitter login working.  I have stuck to the smarty way where possible (excluding errors :p).  It is my first hack so bear with me.  There are instructions included in the attached zip file but I would really suggest you read the following:</p>
<p><a href="http://oauth.net/documentation/getting-started">OAuth getting started guide</a><br />
<a href="http://apiwiki.twitter.com/OAuth-FAQ">Twitter OAuth FAQ</a></p>
<p>Credits to <a href="http://www.jaisenmathai.com/blog/">Jaisen Mathai</a> for his <a href="http://github.com/jmathai/twitter-async/tree/master">Twitter-async</a> classes.</p>


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		<slash:comments>28</slash:comments>
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		<item>
		<title>Two unrelated things</title>
		<link>http://blog.eamonnfaherty.co.uk/2009/06/10/two-unrelated-things/</link>
		<comments>http://blog.eamonnfaherty.co.uk/2009/06/10/two-unrelated-things/#comments</comments>
		<pubDate>Wed, 10 Jun 2009 23:11:21 +0000</pubDate>
		<dc:creator>eamonn</dc:creator>
				<category><![CDATA[development]]></category>
		<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[late night hacking]]></category>

		<guid isPermaLink="false">http://blog.eamonnfaherty.co.uk/?p=115</guid>
		<description><![CDATA[I have been thinking a lot recently about the value of unit testing, doing TDD and coverage. I remember ignoring advise that test coverage was not a silver bullet. I remember reading articles explaining why but I have to admit I did not listen as much as I should have. I kept remembering a difficult [...]


Related posts:<ol><li><a href='http://blog.eamonnfaherty.co.uk/2009/11/17/actionscript3-tdd-introduction-terminology/' rel='bookmark' title='Permanent Link: Actionscript3 TDD: Introduction / Terminology'>Actionscript3 TDD: Introduction / Terminology</a> <small>I have been posting about design patterns recently and I...</small></li>
<li><a href='http://blog.eamonnfaherty.co.uk/2009/11/22/actionscript3-tdd-a-little-more-terminology/' rel='bookmark' title='Permanent Link: Actionscript3 TDD: A Little More Terminology'>Actionscript3 TDD: A Little More Terminology</a> <small>This is the last blog post I plan to make...</small></li>
</ol>

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			<content:encoded><![CDATA[<p>I have been thinking a lot recently about the value of unit testing, doing TDD and coverage. I remember ignoring advise that test coverage was not a silver bullet. I remember reading articles explaining why but I have to admit I did not listen as much as I should have. I kept remembering a difficult code base I had to use that was unit tested whishing it was tested thinking that it would solve all my problems. </p>
<p>I now think a little differently. The problems I face most are broken windows and software rot. It the java world people seem to invest in code using unit tests and integration tests. This is a new philosophy in the actionscript world.  Some people have embrassed this change but most haven&#8217;t. I used to think this was a bad thing but now I am unsure. I think investment in code is what really keeps it good.  Developers need to buy into the code base, value it and want it to suceed. Having a high test coverge helps this but does not promote it for flash developers.  This needs to be an visual thing. This is how flash developers tick. I will post more when (if) I know more. </p>
<p>My other point is that I am resuming my open source work more agressively than ever. Expect a good release soon!! </p>


<p>Related posts:<ol><li><a href='http://blog.eamonnfaherty.co.uk/2009/11/17/actionscript3-tdd-introduction-terminology/' rel='bookmark' title='Permanent Link: Actionscript3 TDD: Introduction / Terminology'>Actionscript3 TDD: Introduction / Terminology</a> <small>I have been posting about design patterns recently and I...</small></li>
<li><a href='http://blog.eamonnfaherty.co.uk/2009/11/22/actionscript3-tdd-a-little-more-terminology/' rel='bookmark' title='Permanent Link: Actionscript3 TDD: A Little More Terminology'>Actionscript3 TDD: A Little More Terminology</a> <small>This is the last blog post I plan to make...</small></li>
</ol></p>
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		<title>Papervision council estate</title>
		<link>http://blog.eamonnfaherty.co.uk/2009/05/14/papervision-council-estate/</link>
		<comments>http://blog.eamonnfaherty.co.uk/2009/05/14/papervision-council-estate/#comments</comments>
		<pubDate>Thu, 14 May 2009 20:36:01 +0000</pubDate>
		<dc:creator>eamonn</dc:creator>
				<category><![CDATA[development]]></category>
		<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[late night hacking]]></category>

		<guid isPermaLink="false">http://blog.eamonnfaherty.co.uk/?p=80</guid>
		<description><![CDATA[This is inspired by the view from my window. ¬†I want to build up a full, interactive, 3d model of a council estate. ¬†I am learning Papervision and so this stuff is slow and rough around the edges! You can move the mouse left and right to rotate the building and you can use the [...]


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			<content:encoded><![CDATA[<p>This is inspired by the view from my window. ¬†I want to build up a full, interactive, 3d model of a council estate. ¬†I am learning Papervision and so this stuff is slow and rough around the edges!</p>
<p>You can move the mouse left and right to rotate the building and you can use the arrow keys to move the camera around.</p>


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